The Night Sounds (1999) - Shawn Decker


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Fold Loud is a (de)constructing musical play interface that uses origami paper-folding techniques and ritualistic Taoist principles to give users a sense of slow, soothing relaxation.
Fold Loud interconnects ancient traditions and modern technology by combining origami, vocal sound and interactive techniques. Unlike mainstream technology intended for fast-paced life, Fold Loud is healing, recovering and balancing.
Playing Fold Loud involves folding origami shapes to create soothing harmonic vocal sounds. Each fold is assigned to a different human vocal sound so that combinations of folds create harmonies. Users can fold multiple Fold Loud sheets together to produce a chorus of voices. Opened circuits made out of conductive fabric are visibly stitched onto the sheets of paper which creates a meta-technological aesthetic. When the sheets are folded along crease lines, a circuit is closed like a switch. Thus, the interface guides participants to use repetitive delicate hand gestures such as flipping, pushing and creasing. Fold Loud invites users to slow down and reflect on different physical senses by crafting paper into both geometric origami objects and harmonic music.
-- FROM THE ARTIST'S STATEMENTThe arrangement includes six exceptional exhibits from the world of sounds and acoustics. At first sight looking trivial, each object incorporates a very unique ability.
The magical character of each object is accompanied with a little story, almost completely concealing the existence of technical components such as speakers or sensors. Only small connection ports as well as the uniform black finishing point to thier unusual abilities.
In form and functionalty all these exhibits pursue John Maeda’s "Simplicity". They are enjoying to use, they are surprising and one wants to explore and investigate them.
-- DESCRIPTION FROM THE PROJECT STATEMENT
For my exhibition I would like to present to viewers artworks that can be interminably downloaded and displayed concomitantly in several areas. Berlin based artist collective AIDS-3D will present a framed print titled Berserker, a computer generated portrait of an alien, which will be accompanied with a flash drive containing a file for the actual print. New York artist Ben Schumacher will showcase seven 3D models of iPhones all found off of Google’s 3D Warehouse and displayed on IKEA shelves. Artist Victor Vaughn, from Baltimore, will present a series of prints detailing his family’s history of internationally outsourcing for horse breeding. All of these works at the PPOW will be available for free download off the Internet for public access and simultaneously all pieces will be exhibited at REFERENCE Art Gallery in Richmond, Virginia. All works address concurrent issues of originality, distance, and reproduction – a theme attended to with the actual exhibition itself.
-- FROM THE DESCRIPTION OF "zu täuschen den Schutzhund" CURATED BY JAMES SHAEFFER



Based on the idea of summer VACATION, BFFA3AE will program the 179 Canal website to reflect the discovery and unraveling of this season. Summer is an aberration in our year, a time where heat takes over our lives and a productive diligence is thrown to the wayside. An absence assumes our lives (absence from work, school, life) and instead we live in the ideal and fantasy of what Summer becomes. We anticipate this time of year with a child like earnestness and we willfully throw ourselves into a haze, from which we slowly find our way back into reality.
An image will be presented as the front page of the website of 179 Canal. Every day a new image will be uploaded to the main page, a slight alteration done to the image of the day before. Slowly, the image becomes more and more abstract, until the end of summer VACATION when only a blur remains, ushering us on to the next season of Fall.
-- DESCRIPTION FROM 179 CANAL'S SITE


In this project Ciocci and Crouse have redesigned Light and Wire Gallery’s characteristic website so that every time you visit a new page, a different layout or WordPress Theme is loaded behind the gallery’s usual content. Crouse's code randomly loads 1 of 20 different Themes, while Ciocci has visually modified each one. Fundamentally, the WordPress theme system is a way to “skin” one’s website. Not only does this determine the look of the site but the WordPress themes can provide control over the presentation of the material on a website. As one clicks through each theme, this generic design platform that largely informs the aesthetics of the web is revealed for its amateur quality.
-- DESCRIPTION FROM LIGHT & WIRE'S SITE
The exhibition "Resonance" was initiated in early 2010 as an experiment in the conceptual underpinnings and practical manifestations of sound art as a genre and form in contemporary greater China. Growing out of a series of readings and conversations in Hong Kong with artists as varied as Yan Jun, Feng Jiangzhou, and Zhou Risheng, the final exhibition program included two installations by artists Samson Young, an artist and composer based in Hong Kong, and Yao Chung-Han, a sound artist based in Taipei. This selection of artists allows the experiment to step beyond the mainland sound art and experimental music scene, which is largely incoherent in its current free-for-all exploration of new sonic forms--a site of artistic freedom indeed, but also a difficult territory in which to reflect on the modes of sound already in use in the contemporary art community. Samson Young contributed a piece entitled Beethoven Piano Sonata, nr. 1 - nr. 14 (Senza Misura) (2010), a series of open circuit boards hung in rows on the gallery wall. Each board houses two LEDs and a speaker, each marking the tempo of a single movement of fourteen of Beethoven’s early piano sonatas. In the second gallery room, Yao Chung-Han installed an audiovisual piece entitled I Will Be Broken (2010), a suspended column of circular fluorescent lamps tied together with power cords that illuminates in a semi-random fashion and emits a prerecorded sequence of sounds. The two pieces engage in a dialogue of light and sound that confronts the tension between sound as aesthetic spectacle and sound as conceptual material, opening a productive conversation between styles and historical developments in the trajectory of sound in art. "Resonance" is on view at I/O Gallery in Hong Kong until September 5, 2010.
Robin Peckham (RP): I’d like to start with our initial thoughts when we set out to put this exhibition together. We were interested in how different cultural labels, specifically including music, experimental music, sound, and sound art, are distinguished in the Chinese context. During curatorial projects in Beijing and Shanghai, we found that artists and musicians working under these different labels all share the same live performance events and even exhibition contexts. I want to ask how the two of you see yourselves fitting into this system personally, and how you have experienced these distinctions in Hong Kong and Taipei respectively.
Samson Young (SY): In Hong Kong there is a circle of people working with, writing, and playing classical music, and that’s a very specific and self-contained scene. Then there’s a set of people outside this scene who also share a series of different and unrelated events, such as William Lane of the Hong Kong New Music Ensemble and myself. We both come from classical music backgrounds originally, but we’re also involved with other things, learning from different kinds of artists and musicians. The scenes are defined but the content of the work produced in each of these circles is not. As for defining my identity in all of this, I don’t have any strong feelings in terms of being a certain kind of artist working within the territory of sound art. I come out of the classical music world, but I make work that might function as contemporary music in the concert hall or something else entirely within the gallery context. No matter what the work is, it should be evident that my interest lies in a certain set of ideas of music to some degree or another. I tend to resist being labeled as a sound artist because this term is so ideologically and politically loaded. There are so many problems with it that have yet to be resolved. Its aesthetics are still being defined, particularly the question of how to judge a work of art within this territory. The question is very much still under discussion. That’s one problem. The question of how to judge or test a work of art is often mixed up with this other question of “what is sound art,” where these should be very separate questions. A work might emit sound of some sort of sound in a gallery setting, but the strategy of judging it through the criteria of sound rather than as conceptual or visual art is a very political process. It is a value judgment. It is very dangerous to judge the work within or using these unresolved debates over the nature of sound art, because it introduces all kinds of ideological questions. The discussion of aesthetics and the discussion of the identity of sound art should be separated. But now they exist within the same conversation, mixing the idea of a value judgment from the idea of a judgment of quality. We have a conversation and a discourse over these questions, but no sense of definition. If we introduce the question of “what is art,” then the entire project becomes compartmentalized and limited to its own territory without any further possibility of the expansion of the genre. As for how I define my own work, I will do some things within the gallery setting with the materials of sound and music, and people can label it as they please. But I don’t think I’ve answered the question.
Homebrew Electronics is a new series on the Rhizome blog. For these posts, I will be conducting studio visits with artists and inventors who create unique electronic instruments.
Last week, I met up with Jeff Donaldson, aka noteNdo, on a particularly sweltering summer day in his studio in Bushwick. For close to a decade, Jeff has been modifying video game consoles to produce glitchy audio and visual material. These machines form the backbone of his practice, which began primarily in a live performance context, and has expanded from there. In the past few years, Jeff has begun to apply the patterns created from his consoles into material form by making scarves and prints, and more recently, he’s moved into fully immersive, interactive installations. For this studio visit, he walked me through a number of his consoles.

Meet Leo. Named after Leon Theremin, this Nintendo NES from 1985 was one of Jeff’s first projects and has become a staple in his work. He got the idea to make animation after a vivid dream – and set out on his Nintendo NES, the only tool he had at the time.
Transitioning between heirloom mentalities is hard. Calista knows and isn't afraid to speak her mind about it! Every girl needs something colorful in her life and that's why impressions always stick best while wet. So the next time you're ready to uproot your sandcastle watercolors, just remember: nobodys gotcha back like dollys on the beast team. In fact, no East Coast Sisterhood (ECS) ever felt so good! So relax! Sit back and track the date.... cause this calender is about to get B.E.A.T. U.P.!!!!!!!!!!!
-- VIDEO DESCRIPTION




PARTY FOOD is a multi-dimensional art project that began as a few drawings and short stories in 2006. What followed has become a blend of performance, installation, and media that cannot be defined but through experience.
-- DESCRIPTION FROM THE PROJECT'S SITE



Malwarez is a series of visualization of worms, viruses, trojans and spyware code. For each piece of disassembled code, API calls, memory addresses and subroutines are tracked and analyzed. Their frequency, density and grouping are mapped to the inputs of an algorithm that grows a virtual 3D entity. Therefore the patterns and rhythms found in the data drive the configuration of the artificial organism.
-- DESCRIPTION FROM THE ARTIST'S SITESubscribe via email or RSS feed to Rhizomes blog, newsletters, community discussion, or announcements (jobs, opportunities and events)!