Rhizome supports the creation, presentation, and preservation of contemporary art that uses new technologies in significant ways. Read more about us.

electronic art

Remo Saraceni

By John Michael Boling on Tuesday, January 5th, 2010 at 12:00 pm


From a broadcast of the Omni television show hosted by Peter Ustinov ca.1981

A New History for New Media:
A Review of Edward Shanken’s Art and Electronic Media

By Carolyn Kane on Friday, June 5th, 2009 at 3:00 pm

ART-&-ELECTRONIC-MEDIA.jpg
Image: Art and Electronic Media (Cover)

Edward A. Shanken’s new book Art and Electronic Media (Themes & Movements), published by Phaidon Press, presents a rich and comprehensive overview of the history of electronic media art practices in the twentieth century, focusing mostly on work produced in the United States, Canada, and Europe. The book balances the historical and the contemporary, the analytic and the particular, with style and critical rigor.

The text is organized thematically in order to cover major topics in the field: Motion, Duration, Illumination; Coded Form and Electronic Production; Charged Environments; Networks, Surveillance, Culture Jamming; Bodies, Surrogates, Emergent Systems; Simulations and Simulacra; and Exhibitions, Institutions, Communities, Collaborations. Given the extensive breath, in historical accounts and details, this organization system presents the reader with a convenient way to access a historical period, artist, or practice of their particular interest. Each theme reappears three times throughout the book, in each of the three main sections: Survey, Works, and Documents (a division that is consistent with previous volumes published in this Phaidon series).

Quality research into the history of electronic media art production, exhibition, and conception is consistent throughout. The section on "Networks," for instance, includes an insightful contextualization of new internet-based art with pre-network art, such as Hans Haache’s 1969 News, an installation that involves a series of Teletype machines set to receive and print local, national, and international news in real time. Shanken’s placement of current genres in these historical frameworks not only enhances our appreciation of the newer practices but also develops an understanding of the historical origins of net, systems, or environmental art.

More »

Required Reading:
Artist and Computer - Leslie Mezei

By John Michael Boling on Wednesday, February 18th, 2009 at 12:35 pm


"The technical computer specialists, on the other hand, have to become aware of the potential contribution of the artists, develop a respect for their pattern perceiving and pattern generating abilities, for their trained sensitivity to the exploration of novelty, their ability to select what is most significant; indeed—at their best—to make concrete the future before it happens, before we can define it, formalize it and verbalize it." - Leslie Mezei

Link »

"Shifting Polarities: Exemplary Works of Canadian Electronic Media Art Produced Between 1970 and 1991" by Caroline Langill

By Ceci Moss on Monday, January 19th, 2009 at 10:00 am

In this research project funded by Montreal's Daniel Langlois Foundation for Art, Science, and Technology, artist, researcher and academic Caroline Langill selected pioneering examples of electronic and new media art produced by Canadian artists from 1970 to 1991. The introductory statement expresses a need to write this report in order to construct an understanding of the greater trajectory of Canadian new media art, whose history has remained under-documented. Langill chose artworks according to their exhibition history, larger recognition in terms of precedence for later artworks and innovation in audience interaction, and their technological contribution. I know little about this subject myself, and I found Langill's series of artist interviews, accompanying essay, and image library quite instructive. I was also impressed by the fact that at least half of the artists discussed here are women, which arguably was not the case in other contexts. See below for a few works from the project, click the link to access Shifting Polarities.

Remote-Control.jpg
Image: Jana Sterbak, Remote Control, 1989

Bicycle-TV.jpg
Image: Nancy Paterson, Bicycle TV: Some Interactive Exercise, 1989.

First-Tighten-Up-on-the-Drums.jpg
Image: Norman White, First Tighten Up on the Drums,1968.

Link »

Pixillation (1970) - Lillian Schwartz

By John Michael Boling on Friday, December 26th, 2008 at 12:00 pm

Catalog (1961) - John Whitney

By John Michael Boling on Friday, November 21st, 2008 at 3:00 pm


Created with an analog computer and camera system John Whitney built by converting a World War II M-5 Antiaircraft Gun Director.

Via Javier Morales

One Thousand and One Biennials

By Marisa Olson on Thursday, November 20th, 2008 at 3:00 pm

voldemars.jpg

voldemars03m.jpg

Does anyone know how many biennials there are in the world, now? There is a whole sub-field of biennial studies that looks at such issues as the economic impacts of the shows on their host cities and the artists' market values, or the relationship between Eastern biennials and Westernization. Of course, the latter question hinges on whether the show is called a "biennial" or a "biennale"... The truth is, there are now so many of these that it's easy to overlook them. Even the fledging field of electronic art has a few! But Sweden's Electrohype is a unique one, bringing ambitious installations to the beautiful Malmö Konsthall. Now in its fifth incarnation, the show draws large audiences but avoids the temptation to be a mega-show, instead opting to give serious space and consideration to good work by often more emerging artists. Electrohype 08 features ten international artists whose projects focus on "ongoing processes and time." These are Doug Back (CA), Ralf Baecker (DE), Serina Erfjord (NO), Kerstin Ergenzinger (DE), Jessica Field (CA), Voldemars Johansons (LV), Diane Morin (CA), Kristoffer Myskja (NO), Erik Olofsen (NL), and Bill Vorn (CA). While time and endurance are age-old themes in the modern art world, there's not a usual suspect in the bunch! Nonetheless, there is due notice paid to the histories and influences traced by the show. For instance, Doug Back's Sticks (1979) is showing aside Ralf Baecker's Rechnender Raum (Calculating Space) (2007). Despite a large difference in scale and nearly thirty years between them, both are kinetic sculptures fleshing out what it means to compute and how mechanics might be used to reflect upon human movement. Ironically, the big piece looks at micro-motions within the body and the smaller one looks at social interaction! Other interesting works include Serina Erfjord's Black Stain and Cold Stain (both 2008), which are small stains on the wall that respectively trap magnetic fluid and humidity, so that the respectively light and dark spots bring growth and lifespan into the proverbial room. Voldemars Johansons' Aero Torrents (2007) draws on the old science trick of displaying sound vibrations on the surface of a liquid. In this case, a small pool of water (not altogether dissimilar-looking from an AeroBed) echoes the sonic iteration of meteorological data from recent major storms in Europe. The piece embodies a sort of poetic form of translation, carrying on both bigger water-related weather patterns that have obviously long-predated our field, and reciting a once-novel and now almost vernacular form of representation within electronic art. The presentation of works like these trace enduring practices in the field, while spotlighting new experiments and practitioners. - Marisa Olson

Image: Voldemars Johansons, Aero Torrents, 2007

Link »

SAIC Memo (1981) - Phil Morton

By John Michael Boling on Tuesday, November 11th, 2008 at 12:30 pm


"Phil Morton’s “SAIC Memo” video art work from 1981 features Timothy Leary, Jane Veeder and Jamie Fenton. The Sandin Image Processor, a patch-programmable analog computer optimized for realtime audio video processing and synthesis developed from 1971 - 1973, and The Bally Arcade Video Game System, a programable home video game console developed in 1974, are used to compute and process the material of this playful, critical and self-reflexive psychedelic cybernetic communication system. - jonCates"

via The Phil Morton Memorial Research Archive

Art Keeps On Slipping Into the Future

By Marisa Olson on Thursday, October 2nd, 2008 at 3:21 pm

vanderbeeksmall.jpg

Stan VanDerBeek (1927-1984) shares with artists like Josef Albers, Aldous Huxley, John Cage, Robert Rauschenberg, and Buckminster Fuller the legacy of having developed their practice at Black Mountain College, the creative mecca where these and other thinkers pushed the edges of visual art, music, literature, technology, and consciousness. His experimental films of the 1950s blurred dada collage and science fiction, and he was an early adopter of both analog processes and computer animation, establishing for him a godfather-like position in the origin-narratives surrounding new media. His often rough aesthetic anticipated glitch-fetishism by several decades and drove the surrealist aesthetic into new territory; yet this is not to say that his works didn't go down smoothly. (The internet is full of video evidence of his colorfully dreamy proliferations.) The artist is currently the subject of an exhibition at New York's Guild & Greyshkul gallery, where one can see VanDerBeek's contribution to the proto-history of digital copy-and-paste stylistics in the form of real copy-and-paste collages and his own reworkings of his early films. Much of the work in the show, including a "faux mural" he transmitted electronically to international venues, in 1970, was made in his days at MIT, where his immersion among scientists and engineers had a clear impact on his art. VanDerBeek had a futurist and almost cosmological approach to his work and was one of those artists known for spouting beautiful witticisms about finding universal modes of expression that transcended media and the confinement of traditional forms. At the end of the day, he also reminded us that "Art is the artifact of reality (not taken for granted)." - Marisa Olson

Link »

4-D Hyper Movie (1962) - A. Michael Noll

By John Michael Boling on Wednesday, September 3rd, 2008 at 12:37 pm


"The notion of creating art works through the medium of machines may seem a little strange. Most people who have heard about the experimental use of digital computers in creative endeavors have probably shrugged them off as being of no consequence. On the one hand, creativity has universally been regarded as the personal and somewhat mysterious domain of man; and, on the one hand, as every engineer knows, the computer can only do what it has been programmed to do - which hardly anyone would be generous enough to call creative. Nonetheless, artists have usually been responsive to experimenting with and even adopting certain concepts and devices resulting from new scientific and technological developments. Computers are no exception."

-A. Michael Noll -The Digital Computer as a Creative Medium (1967)

The Computer Generation (1972)

By John Michael Boling on Tuesday, August 26th, 2008 at 9:30 am



Incomplete version of The Computer Generation, a 1972 documentary featuring the artist Stan Vanderbeek.

Electronic Sandwich by Jeremiah Teipen (2007)

By John Michael Boling on Monday, August 18th, 2008 at 10:14 am


LAUNCH

The Artist and the Computer

By John Michael Boling on Wednesday, August 13th, 2008 at 1:33 pm


1976 documentary about Lillian Schwartz's work with computers.
via YouTube user crystalsculpture3

One-to-Many

By Marisa Olson on Tuesday, June 17th, 2008 at 2:23 pm


Composer, musician, and creative hacker Tristan Perich is a New York City phenom. Unsurprisingly descended from Warhol-era conceptual artist Anton Perich, the younger Perich has become a fixture in the local avant garde scene, bringing his own brand of circuit-bent instruments to the contemporary music sphere. His band, The Loud Objects, have made a very well-received international magic-show of their singular work, which involves soldering musical chips together atop an overhead projector--clad in futuristic sunglasses, no less! He released an album of music composed entirely of 1-bit tunes, "the lowest possible digital representation of audio," in which the cd itself contains a circuit completed by the insertion of headphones into a jack on the side of the jewel case, at which point forty minutes of lo-fi music is played for the listener. Part sculpture, part sound-art, the project is a novel (and nice-sounding) interjection into a recording era dominated by ephemeral, low-quality MP3s. This Wednesday, Perich will premiere a new composition at Brooklyn's Issue Project Room, called Untitled (Bernadette Mayer). The work revolves around a poem written in 1969 by the eponymous poet and is arranged for five voices and fifteen channels of 1-bit music, providing evidence that working in a supposedly low-level system can still yield high levels of creativity and aural complexity. Perich's piece will be played together with his older three-violin work, Rotary. Both compositions will be performed by a diverse and extraordinarily talented group of Perich's contemporaries, including Abby Fischer, Lesley Flanigan, Sarah Moulton, Daisy Press, Pamela Stein, Monica Davis, Yuri Namkung, and Jessica Pavone. Incidentally, it is also worth noting that Perich has pulled-in some serious girl power here, which bodes well for what can tend to be a male-dominated community. If you're in the area, you won't want to miss hearing them power-up. - Marisa Olson


Link »

This is Not a Game

By Marisa Olson on Wednesday, June 11th, 2008 at 12:43 pm


Among the random fringe benefits of the Beijing Olympics bonanza are not only a big international platform for the protest of China-related issues like human rights, Tibetan independence, or the responsibility of big trading nations to intervene in the Darfur scenario, but also a big international platform for the presentation of contemporary art. The games have brought an influx of attention and funding for "cultural projects," and thankfully for new media artists and their followers, Beijing's prestigious National Art Museum of China has used the windfall to present "Synthetic Times," one of the most impressive and widely-anticipated exhibitions of the last decade. Spread out over 48,000 interior square feet and another 22,000 square feet of outdoor space is an exhibition huge in stature and big in scope, presenting a survey of contemporary electronic art. The selected works imagine how the plastic arts have evolved into new forms of synthesis, with the advent of programming, physical computing, interactive media, and all kinds of fancy new lights, lasers, and whirlygigs now being put to varying conceptual and beautiful uses by those in the field. Singling-out just a few works here would almost be a disservice to the others, but if you care to peruse an ambitious sampling of great works and read critical essays on their work, by rock stars in the field of media theory, you're highly advised to surf the show's content-rich site. To the credit of the show's organizers (and also their collaborators MoMA, Eyebeam, and Parsons, who put on thoughtful events in New York as a precursor to the show's opening), this is not the kind of big-budget, low-impact show that these surveys often turn out to be. In fact, if anything it picks up and runs with the ball of critically examining the state of the world in turbulent times like these. Implicit in this context is the fact that technology has complicated our lives as much as it has given us new artistic tools for addressing these complications. The show is open June 10-July 3 and with any hope the website will be up much longer. - Marisa Olson


Image: Anthony McCall, You and I, Horizontal III, 2007

Link »

Tools of the Trade: Nick Hasty, The EM Brace

By Nick Hasty on Friday, May 30th, 2008 at 12:20 pm

In this new series, Rhizome invites artists to explain the nuts and bolts of their work. Our first contribution comes from recent ITP graduate and Rhizome's dynamo former Technology Assistant Nick Hasty. Here, Hasty describes his project The EM Brace.


The EM Brace is a wearable device for physically engaging with electromagnetic radiation emitted by the consumer and communication technologies that constantly permeate our bodies. The device attunes the body to the presence of electromagnetic frequencies through amplifying these frequencies and turning them into powerful sound waves that vibrate the wearer.


The EM Brace consists of a metallic enclosure that is worn on the back (fig a) attached to a pair of antenna gloves that fit on the hands (fig b).





Extending from the metallic enclosure are four flexible metal arms which wrap around the ribcage. The enclosure and arms are secured to the body via four straps that connect at the chest (fig c) through a four point harness. Putting on and using the EM Brace has been described as a mix of being strapped into a roller-coaster, scuba diving, and getting a massage.




Since the majority of our interactions with electronic objects involve the use of the hands, the antennas that pick up ambient EM frequencies have been embedded within a pair of gloves. These antennas consist of four inductive coil antennas, specifically telephone pickup coils. When the antennas enter an electromagnetic field, an inductive voltage signal is created within the coil. The frequency of this signal is the same frequency as the electromagnetic field in which it's produced, so the antennas' signal directly corresponds to the electromagnetic frequencies of nearby electronic devices.


The signal created within the coil is then sent from the antennas into a preamplifier circuit located within the metallic enclosure (fig d).



This preamplifier circuit, consisting of two Texas Instrument OPA134 IC op-amps placed in a series, boosts the strength of the signal so that it can be used by a second, more powerful, amplifier. This second amplifier, a subminiature, 40 watt mono amplifier, provides an even greater boost to the antennas' original signal.


Finally, the heavily amplified signal is outputted by a low-frequency tactile transducer, aka a "bass-shaker" speaker, which vibrates the EM Brace itself along with its wearer. The device is made of metal, and the density of this material allows these low-frequency sound waves to easily pass through the enclosure and arms so that the wearer of the device can feel the electromagnetic fields picked up by the antennas in the gloves.


The EM Brace provides a means of situating the body in relation to consumer electronics by making palpable the invisible flows of energy and information so ubiquitous in our electronic environment. Nearly any activity involving the handling or interaction with electronic objects, such as typing, making cell phone calls, plugging into electrical outlets, or using hand drills, produces a range of vibrational, and often audible, frequencies directly experienced by the wearer of the device. The EM Brace produces novel interactions between electronic objects and their users while accentuating the blending of human bodies and electromagnetic energy.


For more information, please visit http://jnhasty.com/embrace

1-Bit Chamber Music

By Tyler Coburn on Friday, February 29th, 2008 at 11:05 am


Attend any number of experimental music performances in New York City and chances are you'll come across a curious sight: a skinny young man conducting conversations on a cordless rotary telephone, which accompanies him almost everywhere and is, practically speaking, his mobile phone. This fellow is none other than Tristan Perich, a talented young artist, composer and inventor whose interest in the foundational units of acoustic sound and digital electronics is manifest in his reclamation of obsolescent objects and technology - the rotary phone among them. For 1-Bit Music (2004), the project for which he is best known, Perich retrofitted a CD jewel case with an 8-KB microchip, battery, track control and headphone jack, thereby enabling listeners to plug in and hear 40 minutes of low-fi electronic music. Beyond the strange and marvelous nature of this apparatus, 1-Bit Music's compositions exhibited a surprising degree of sophistication, considering that they effectively comprise MIDI blips and bleeps that Perich wrote in binary code. For tonight's performance at the Whitney Museum, as part of its "Composers' Showcase," Perich will perform three recent compositions (two of them debuts) that find his 1-bit circuit boards accompanying piano, trumpets and violin. Building on Perich's background in math and computer science, Active Field (2007) endeavors to generate the sonic equivalent of a planar landscape, particularly at its conclusion, when ten violins and ten channels of 1-bit music sustain a single-chord, to the point where analogue and electronic sound cease to be differentiable. Far from more conventional applications of electronics as supplements to orchestral music, Perich's project finds the mediums engaged in a formative, structural dialogue. - Tyler Coburn

Link »

Sowing the Seeds of 8-bit Love

By Marisa Olson on Thursday, February 28th, 2008 at 11:32 am


In an art world saturated with fairs and festivals, it can be hard to stand out, but Prague is in good shape with their provocatively-named Sperm festival, which bills itself as a week of "fertile days of music and other media," including electronic art performances, workshops, and screenings. Taking place from March 6-8, the festival occupies a unique position, merging the Western European scene with a thriving Eastern European subculture. Also, this year many American 8-bit artists will be making their first foreign performances at Sperm, in a program organized by New York venue The Tank and net label 8bitpeoples. On the eighth day of March, 8-bit aficionado Mike Rosenthal has curated a program entitled 'Blip,' which will include low-bit music from Bit Shifter, Bubblyfish, Bud Melvin, Herbert Weixelbaum, Nullsleep, Stu, starPause, and x|k, and visuals by No Carrier and noteNdo. On the 7th, noteNdo will also lead a workshop on using the Nintendo Entertainment System (NES) to create visual images. The program is an exportation of the "chiptune vanguard" of which Rosenthal says confidently, "I'm reasonably sure we're gonna blow their minds." The artists selected for Blip continue to invent new ways to exploit old media, and the dissemination of their work at Sperm is a perfect fulfillment of the festival's mission "to be a fusion of the old and new, the familiar and the foreign." If you can't make it to the Czech Republic, try surfing the original Blip Festival's online archives and rest your ears on some of the pioneering chiptunes streamed at 8bitpeoples. - Marisa Olson

Link »

Tiny Specimens

By Rhizome on Friday, February 22nd, 2008 at 2:14 pm



The "nature expedition" is a tried and true exercise in elementary school science class. Assuming the identities of junior scientists, students embark into nature to collect samples of bugs, plants, twigs and sundry living things for study. The artists Pascal Glissmann and Martina Hofflin, working in conjunction with the Academy of Media Art, Cologne, have updated this model, but with a distinct twist: their samples are solar-powered Electronic Life Forms (2004-2007) or "elfs". According to the artists, "elfs are small, analog creatures reacting to light, calling the attention of the observer with their delicate sounds and movements." Isolated in glass Mason jars and accompanied by photographic documentation of the machines inhabiting their "natural" environment, the artists present elf "specimens" in the gallery much like exotic fauna. The set-up falsely attributes these simple robotic creatures with the characteristics of a living being, thus enduing the elfs with an endearing quality. Glissmann and Hofflin explain the underlying motivation for the project as a questioning of "the relationship between technology, nature and humans." The elf installation is currently on view in the "Urban Living" exhibition at Pittsburgh's Wood Street Galleries. - Gene McHugh

Fashion Forward

By Rhizome on Monday, February 18th, 2008 at 6:25 pm


The LilyPad Arduino


Demonstration of a shirt made with a mounted motion-responsive LilyPad

At first glance, it would seem that wearable computing and traditional craft operate in distinctly different realms of cultural production. However, Leah Buechley, a University of Colorado at Boulder PhD student working with the Craft Technology Group, bridges this gap by taking a homemade approach to the use of computation in clothing or jewelery. The LilyPad Arduino Kit allows for the construction of simple, but aesthetically innovative, computational jewelery made out of the environmentally responsive open source platform known as Arduino. According to Buechley's site, the LilyPad is "designed to empower novices to work with electronic textiles. Using the kit, you can build your own soft interactive clothing." Along with the necessary tools, the kit also includes a highly instructive tutorial that will provide those without a strong background in technology with the know-how to build their own arduino and apply it to their projects. Leah Buechley will lead a lesson on the LilyPad Arduino at Mediamatic's Designing Wearable Hybrids workshop from February 19-21 at Mediamatic, Amsterdam. - Gene McHugh